Commit c8ec44dd authored by Ari Trachtenberg's avatar Ari Trachtenberg
Browse files

Lowered the rate of circle production so that it is different from the rate at...

Lowered the rate of circle production so that it is different from the rate at which circles are dropped.  This alleviates a problem noted by Timothy Borunov wherein two circles are produced at the same circle and end the game.
parent 1527763c
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+22 −23
Original line number Diff line number Diff line
@@ -13,9 +13,7 @@
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+1 −1
Original line number Diff line number Diff line
@@ -49,7 +49,7 @@ public class SameGameTris extends GUI implements ActionListener, ItemListener {
   * Rate at which new "Tetrising" circles are being produced, in microseconds.
   * Production rate increases invesely proportional to the number of circle selections clicked so far.
   */
  static private long PRODUCT_CICLE_US = 5000000;
  static private long PRODUCT_CICLE_US = 10000000;
  /**
   * Rate at which new "Tetrising" circles descend on the board, in microseconds.
   * Production rate increases invesely proportional to the number of circle selections clicked so far.