Commit 98150958 authored by Jiangjian  Xie's avatar Jiangjian Xie
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Update README.md

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@@ -65,7 +65,8 @@ We use the VertexBufferObject class which can store the matrix of every triangle
We use the Jbullet to create a physical World and deal the collition, deformation of that onject. 

## List
jbullet (100% completion rate)
Collision (100% completion rate)
jbullet 
1. Real-Time Physics Simulation:
JBullet can be employed to add real-time physical effects to games and interactive applications. This includes simulating gravity, collisions, and other forces.

@@ -78,7 +79,8 @@ Supports simulation of rigid body dynamics including movement, rotation, and int
4. Soft Body Dynamics:
Although JBullet primarily focuses on rigid bodies, applications needing to simulate more complex materials (like cloth or fluids) might require extensions or complementary libraries.

vecmath (70% completion rate)
Deformation (70% completion rate)
vecmath 
1. Vector Classes:
Implements two-dimensional, three-dimensional, and four-dimensional vectors.
Supports common mathematical operations such as addition, subtraction, dot product, cross product, etc.