Loading src/edu/bu/ec504/spr24/sameGameTris/SameGameTris.java +2 −3 Original line number Diff line number Diff line Loading @@ -6,7 +6,6 @@ import java.awt.FlowLayout; import java.awt.GridLayout; import java.awt.event.*; import java.io.Serial; import java.util.Date; import java.util.Random; import java.util.Timer; import java.util.TimerTask; Loading Loading @@ -49,7 +48,7 @@ public class SameGameTris extends GUI implements ActionListener, ItemListener { * Rate at which new "Tetrising" circles are being produced, in microseconds. * Production rate increases invesely proportional to the number of circle selections clicked so far. */ static private long PRODUCT_CICLE_US = 10000000; static private long PRODUCT_CIRCLE_US = 10000000; /** * Rate at which new "Tetrising" circles descend on the board, in microseconds. * Production rate increases invesely proportional to the number of circle selections clicked so far. Loading Loading @@ -474,7 +473,7 @@ public class SameGameTris extends GUI implements ActionListener, ItemListener { // start up the new ones produceCircleFuture = tetrisExec.scheduleAtFixedRate(new initDropCircles(), 0, PRODUCT_CICLE_US / numClicks, TimeUnit.MICROSECONDS); PRODUCT_CIRCLE_US / numClicks, TimeUnit.MICROSECONDS); dropCircleFuture = tetrisExec.scheduleAtFixedRate(new moveDropCircles(), 0, DROP_CIRCLE_US / numClicks, TimeUnit.MICROSECONDS); } Loading Loading
src/edu/bu/ec504/spr24/sameGameTris/SameGameTris.java +2 −3 Original line number Diff line number Diff line Loading @@ -6,7 +6,6 @@ import java.awt.FlowLayout; import java.awt.GridLayout; import java.awt.event.*; import java.io.Serial; import java.util.Date; import java.util.Random; import java.util.Timer; import java.util.TimerTask; Loading Loading @@ -49,7 +48,7 @@ public class SameGameTris extends GUI implements ActionListener, ItemListener { * Rate at which new "Tetrising" circles are being produced, in microseconds. * Production rate increases invesely proportional to the number of circle selections clicked so far. */ static private long PRODUCT_CICLE_US = 10000000; static private long PRODUCT_CIRCLE_US = 10000000; /** * Rate at which new "Tetrising" circles descend on the board, in microseconds. * Production rate increases invesely proportional to the number of circle selections clicked so far. Loading Loading @@ -474,7 +473,7 @@ public class SameGameTris extends GUI implements ActionListener, ItemListener { // start up the new ones produceCircleFuture = tetrisExec.scheduleAtFixedRate(new initDropCircles(), 0, PRODUCT_CICLE_US / numClicks, TimeUnit.MICROSECONDS); PRODUCT_CIRCLE_US / numClicks, TimeUnit.MICROSECONDS); dropCircleFuture = tetrisExec.scheduleAtFixedRate(new moveDropCircles(), 0, DROP_CIRCLE_US / numClicks, TimeUnit.MICROSECONDS); } Loading