Loading app/src/main/java/com/example/game2d/Game.java +2 −2 Original line number Diff line number Diff line Loading @@ -65,8 +65,8 @@ public class Game extends SurfaceView implements SurfaceHolder.Callback { // initialize new enemy //enemy = new Enemy(context, player, 500, 500, 30); // initialize new detectors detector1 = new Detector(getContext(), player, (float) (width / 3.25), (float) (height / 2.75), 25); detector2 = new Detector(getContext(), player, (float) (width * 0.55), (float) (height / 2.75), 25); detector1 = new Detector(getContext(), player, (float) (width * 0.25), (float) (height * 0.17), 100); detector2 = new Detector(getContext(), player, (float) (width * 0.47), (float) (height * 0.17), 100); // copy other developers lol setFocusable(true); Loading Loading
app/src/main/java/com/example/game2d/Game.java +2 −2 Original line number Diff line number Diff line Loading @@ -65,8 +65,8 @@ public class Game extends SurfaceView implements SurfaceHolder.Callback { // initialize new enemy //enemy = new Enemy(context, player, 500, 500, 30); // initialize new detectors detector1 = new Detector(getContext(), player, (float) (width / 3.25), (float) (height / 2.75), 25); detector2 = new Detector(getContext(), player, (float) (width * 0.55), (float) (height / 2.75), 25); detector1 = new Detector(getContext(), player, (float) (width * 0.25), (float) (height * 0.17), 100); detector2 = new Detector(getContext(), player, (float) (width * 0.47), (float) (height * 0.17), 100); // copy other developers lol setFocusable(true); Loading