diff --git a/app/src/main/java/com/example/game2d/ChalkGameClass.java b/app/src/main/java/com/example/game2d/ChalkGameClass.java
index 87e23329e557424b7012ce4a528e50738ccf4e69..065fa14a21cde91d3091d0bfc4d8611809ad3aee 100644
--- a/app/src/main/java/com/example/game2d/ChalkGameClass.java
+++ b/app/src/main/java/com/example/game2d/ChalkGameClass.java
@@ -29,7 +29,8 @@ public class ChalkGameClass extends View {
     private Bitmap backgroundImage ;
 
     //MEDIA
-   // MediaPlayer bonk,  oof;
+    MediaPlayer bonk = MediaPlayer.create(getContext(), R.raw.bonk);
+    MediaPlayer oof = MediaPlayer.create(getContext(), R.raw.oof);
 
     //CHALK
     private Bitmap chalk[] = new Bitmap[5];
@@ -116,9 +117,6 @@ public class ChalkGameClass extends View {
         canvasWidth = canvas.getWidth();
         canvasHeight = canvas.getHeight();
 
-       // bonk = MediaPlayer.create(getContext(), R.raw.bonk);
-        //oof = MediaPlayer.create(getContext(), R.raw.oof);
-
         if (backgroundImage == null) return;
         // Use the same Matrix over and over again to minimize
         // allocation in onDraw.
@@ -147,7 +145,7 @@ public class ChalkGameClass extends View {
             if(normGravity)
             {
                 playerSpeed = 125;
-               // bonk.start();
+                bonk.start();
             }
         }       //limiting the player's y to the top of the screen
 
@@ -179,7 +177,7 @@ public class ChalkGameClass extends View {
             if (hitChalkChecker(chalkX[ii], chalkY[ii])) //if player collides with chalk
             {
                 chalkX[ii] = chalkX[ii] - 200; //makes chalk disappear
-                //oof.start();
+                oof.start();
                 lifecounter--; //reduces health;
 
                 if(lifecounter == 0)  //if all lives used up