Loading app/src/main/java/com/example/a8_bitinvader/Bullet.java 0 → 100644 +19 −0 Original line number Diff line number Diff line package com.example.a8_bitinvader; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; public class Bullet extends Sprite { /** * Creates Bullet object using Sprite constructor */ public Bullet(int xPos, int yPos, int xVel, int yVel, Resources res) { super(xPos, yPos, xVel, yVel); spriteImage = BitmapFactory.decodeResource(res, R.drawable.red); spriteImage = Bitmap.createScaledBitmap(spriteImage, screenWidth, screenHeight, false); } } app/src/main/java/com/example/a8_bitinvader/Projectile.javadeleted 100644 → 0 +0 −28 Original line number Diff line number Diff line package com.example.a8_bitinvader; public class Projectile { private int velocity; int x; int y; int image; int screenW; int screenH; /** * Projectiles from player only go upward * @param velocity of the projectile */ public Projectile(int xp, int yp, int img, int velocity) { this.velocity = velocity; } /** * * @return Velocity of projectile */ public int getVelocity() { return velocity; } } Loading
app/src/main/java/com/example/a8_bitinvader/Bullet.java 0 → 100644 +19 −0 Original line number Diff line number Diff line package com.example.a8_bitinvader; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; public class Bullet extends Sprite { /** * Creates Bullet object using Sprite constructor */ public Bullet(int xPos, int yPos, int xVel, int yVel, Resources res) { super(xPos, yPos, xVel, yVel); spriteImage = BitmapFactory.decodeResource(res, R.drawable.red); spriteImage = Bitmap.createScaledBitmap(spriteImage, screenWidth, screenHeight, false); } }
app/src/main/java/com/example/a8_bitinvader/Projectile.javadeleted 100644 → 0 +0 −28 Original line number Diff line number Diff line package com.example.a8_bitinvader; public class Projectile { private int velocity; int x; int y; int image; int screenW; int screenH; /** * Projectiles from player only go upward * @param velocity of the projectile */ public Projectile(int xp, int yp, int img, int velocity) { this.velocity = velocity; } /** * * @return Velocity of projectile */ public int getVelocity() { return velocity; } }