Commit 74688284 authored by Shanshang  Zeng's avatar Shanshang Zeng
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Update README.md

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@@ -61,8 +61,7 @@ Wenyuan Cui, Jiangjian Xie -- Collision section code writing group. Responsible
Zhekai Zhu, Shanshang Zeng -- The deformation part code writing group. Responsible for querying and writing code implementation for objects colliding with boundaries in three-dimensional space to generate deformation.

## General implement
We use the VertexBufferObject class which can store the matrix of every triangles to implement complex 3D figure. 
We use the Jbullet to create a physical World and deal the collition, deformation of that onject. 
In this project, the VertexBufferObject (VBO) class is utilized to manage the geometric data of 3D models, facilitating the rendering and manipulation of complex figures. The JBullet library creates a realistic physical simulation environment where it handles collisions and deformations of objects. Each 3D model is represented by a RigidBody in JBullet, allowing it to interact physically with other objects and forces in the simulation. Changes from physical interactions, like collisions, are reflected back in the VBO, updating the model's geometry in real-time. This setup provides a seamless integration of detailed graphics rendering with robust physics simulation for interactive 3D environments. 

## List
Collision (100% completion rate)